Also having shoulder caps(A little extra 'cup' to fit the shoulder into snugly) makes a world of difference. You're fighting against seam resistance, so the easiest way to win that battle is to have the seams where your movement is happenign anyways, on the 'movement pivots' of the shoulders. You want the arm holes to be relatively 'tight', like not actually TIGHT but you want them to be close to where the actual armpit is and shoulder is. This is going to sound counter-intuitive, but more material will probably end up restricting range of motion. It sounds like you're trying to add more material for more range of motion. I don't want to resort to making a gunny-sack body >.< I'd like to know if just adding an inch or two of extra fabric to each body panel will fix this problem, now that I have a dummy to work off of. Test fittings haven't worked very well for us, as it seems every mockup and every adjustment I've made so far have been too tight for his liking, even though I based them off measurements of non-stretch clothing that fit him. (I'm using Temperance's method as shown here: ) I'm using a pattern made from a duct tape dummy, and trying to decide how much extra material to add to each panel. However, he also wants to have a large range of motion, like, a climbing-trees and squatting to the floor sort of range. This is for a plantigrade suit with no padding, and the recipient wants it to fit nicely and not be baggy. This was a previous post I made on the same subject: I'm having trouble with a bodysuit I'm making for someone.
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